Violence and Video Games – Is there a connection?
In Miami, there is one man who does not like video games, attorney Jack Thompson. He predicted that a school shooting may occur by someone who likely played video games. Eight days later, two kids opened fire at Columbine, killing thirteen students. Both of them liked to play Doom. Three weeks before the Beltway sniper was apprehended, Mr. Thompson predicted that he probably trained using a game set to sniper only or god mode. It turned out that the sniper in question played Halo with sniper only and god mode.
Video games are leading to a massive increase in violence from everyone who plays them. Or are they?
I am a competitive rifle shooter, placing fifth place in the state games. I like to go paintballing and I like to shoot my airsoft gun with my brother. I've been hunting before and I love it. I also play video games. Could this be why I love to shoot things? Jack Thompson would probably say yes. I disagree.
Anyone who has ever played a video game, whether it be Halo or Duck Hunter, and who has shot a gun before, will tell you that the two are no where close to being similar. The mastery of your breathing, the ability to control your muscles, and the mindset required to shoot anything can not be compared to the skills required to run around shooting everything you see in games such as Counter-Strike and Unreal. Besides, moving your mouse around or positioning a cross hair using joysticks is a lot easier than holding, aligning the sights, and aiming a real gun. Then hitting what you are aiming at is a whole other matter.
There is more than first hand experience driving this argument. Since they first came out, video games have been violent. From Donkey Kong, where you throw barrels at a Gorilla, to Pac-Man where you run around eating ghosts. These classic games have been around for at least a generation. They are the type of games our parents played when they were teenagers. Has Pac-Man turned us all into cannibals? Do our parents go around throwing barrels at everyone? Violence in video games has been there from the start, and it has never affected us before.
But then again, Grand Theft Auto hasn't been out for years.
I can guarantee you that most children you know have played Grand Theft Auto. How many of them have shot police officers in the face with shotguns, shot rockets at cars or run over pedestrians for fun?
It has gotten to the point that if your weapon accidentally discharges and shoots someone, the first thing prosecutors look for are video games. If they happen to find video games at all, they will automatically blame the shooting on them.
But maybe I'm just crazy, maybe video games are what drove those teenagers to open fire at Columbine. After all, their parents were too busy to tell that their children were getting violent. And there’s no possibility that anyone at the school knew, I mean the counselors are just there to be there, right? There was no way this could have been prevented.
What if video games are the cause of violence in America. Are there ways to stop it? Of course there are, and guess what, they all fall back to the parents and school officials. Video Games are rated by the Entertainment Software Rating Board (ESRB). They rate all video games into one of these categories: Early Childhood (EC), Everyone (E), Everyone 10+ (E10+), Teen (T), Mature (M), or Adult Only (AO). Any violent game will be rated from T to AO. If it is rated M, a parent must be present to allow the child do purchase the game. Here is where the parent steps in. If your child has shown violent behavior or if you for whatever reason don't think a violent game would go over too well for them, DO NOT LET THEM BUY IT. It is that simple.
But of course, kids find ways around everything. So what do you do then? When you come home from work and see your child sitting there playing a video game, instead of just walking on, watch him a little while and make sure its something you would approve of. If not, you have every right as the parent to take it away. Once again, its that simple.
What if they still are playing those games? Thats when the school officials step in. It is the job of any School Administrator, specifically the counselors, to know their students and know what is happening at their school. For example, at my school they know who all the members of a certain gang are. If some gang activity is going on, they know exactly who to watch. You may think that it is just more work I am saying you should do but it is part of your job and you should be doing it anyway. Also, isn't that right there one of the main duties of a school counselor?
But maybe I am just crazy, maybe its impossible to keep track of everything thats going on. No one knew that an attack was going to be made against the World Trade Centers. After all, those CIA documents were really only blank pieces of paper, were they not?
People like Jack Thompson exist to find excuses for those negligent parents and the school administrators. No one wants to admit that they could have done something to prevent it. But if you work to do something to prevent it, you wouldn't be in that position to begin with would you? Just like the dog ate my homework excuse, this one is getting old.
Video games are leading to a massive increase in violence from everyone who plays them. Or are they?
I am a competitive rifle shooter, placing fifth place in the state games. I like to go paintballing and I like to shoot my airsoft gun with my brother. I've been hunting before and I love it. I also play video games. Could this be why I love to shoot things? Jack Thompson would probably say yes. I disagree.
Anyone who has ever played a video game, whether it be Halo or Duck Hunter, and who has shot a gun before, will tell you that the two are no where close to being similar. The mastery of your breathing, the ability to control your muscles, and the mindset required to shoot anything can not be compared to the skills required to run around shooting everything you see in games such as Counter-Strike and Unreal. Besides, moving your mouse around or positioning a cross hair using joysticks is a lot easier than holding, aligning the sights, and aiming a real gun. Then hitting what you are aiming at is a whole other matter.
There is more than first hand experience driving this argument. Since they first came out, video games have been violent. From Donkey Kong, where you throw barrels at a Gorilla, to Pac-Man where you run around eating ghosts. These classic games have been around for at least a generation. They are the type of games our parents played when they were teenagers. Has Pac-Man turned us all into cannibals? Do our parents go around throwing barrels at everyone? Violence in video games has been there from the start, and it has never affected us before.
But then again, Grand Theft Auto hasn't been out for years.
I can guarantee you that most children you know have played Grand Theft Auto. How many of them have shot police officers in the face with shotguns, shot rockets at cars or run over pedestrians for fun?
It has gotten to the point that if your weapon accidentally discharges and shoots someone, the first thing prosecutors look for are video games. If they happen to find video games at all, they will automatically blame the shooting on them.
But maybe I'm just crazy, maybe video games are what drove those teenagers to open fire at Columbine. After all, their parents were too busy to tell that their children were getting violent. And there’s no possibility that anyone at the school knew, I mean the counselors are just there to be there, right? There was no way this could have been prevented.
What if video games are the cause of violence in America. Are there ways to stop it? Of course there are, and guess what, they all fall back to the parents and school officials. Video Games are rated by the Entertainment Software Rating Board (ESRB). They rate all video games into one of these categories: Early Childhood (EC), Everyone (E), Everyone 10+ (E10+), Teen (T), Mature (M), or Adult Only (AO). Any violent game will be rated from T to AO. If it is rated M, a parent must be present to allow the child do purchase the game. Here is where the parent steps in. If your child has shown violent behavior or if you for whatever reason don't think a violent game would go over too well for them, DO NOT LET THEM BUY IT. It is that simple.
But of course, kids find ways around everything. So what do you do then? When you come home from work and see your child sitting there playing a video game, instead of just walking on, watch him a little while and make sure its something you would approve of. If not, you have every right as the parent to take it away. Once again, its that simple.
What if they still are playing those games? Thats when the school officials step in. It is the job of any School Administrator, specifically the counselors, to know their students and know what is happening at their school. For example, at my school they know who all the members of a certain gang are. If some gang activity is going on, they know exactly who to watch. You may think that it is just more work I am saying you should do but it is part of your job and you should be doing it anyway. Also, isn't that right there one of the main duties of a school counselor?
But maybe I am just crazy, maybe its impossible to keep track of everything thats going on. No one knew that an attack was going to be made against the World Trade Centers. After all, those CIA documents were really only blank pieces of paper, were they not?
People like Jack Thompson exist to find excuses for those negligent parents and the school administrators. No one wants to admit that they could have done something to prevent it. But if you work to do something to prevent it, you wouldn't be in that position to begin with would you? Just like the dog ate my homework excuse, this one is getting old.

